AI Insights · Timothy · July 2022
Top 5 Cannabis Games on Android in South Africa: Q2 2022
An overview of the performance of the top 5 cannabis-themed games on Android in South Africa during Q2 2022, based on data from Sensor Tower.
During the second quarter of 2022, the top 5 cannabis-themed games on Android in South Africa showed varying trends in revenue, downloads, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Bud Farm: Idle Tycoon from LDRLY Games experienced a decline in weekly revenue, starting at around $290 in late March and falling to about $106 by the end of June. The game’s weekly active users also saw a downward trend, decreasing from 346 at the beginning of the quarter to 250 by the end.
Hempire - Plant Growing Game by LBC Studios Inc. had fluctuating weekly revenue, peaking at approximately $196 during the week of April 25 and dropping to $104 by the end of June. Weekly downloads for the game started at 2.5K and saw a significant decline, reaching 229 by the last week of June. The game’s weekly active users followed a similar pattern, starting at around 8K and ending at about 4.5K.
Cheech and Chong Bud Farm, another title from LDRLY Games, saw its weekly revenue decrease from $176 at the end of March to about $53 by late June. The game maintained a relatively stable number of weekly active users, starting at 269 and slightly decreasing to 223 by the end of the quarter.
Weed Firm 2: Bud Farm Tycoon by Koolbros saw a peak in weekly revenue at around $118 during the week of April 25, but this dropped to about $72 by the end of June. Weekly downloads also showed a downward trend, starting at 2.5K and ending at 1.3K. The game’s weekly active users began at around 5.5K and slightly declined to just over 4K by late June.
Lastly, Weed Inc: Idle Tycoon from Metamoki had its weekly revenue peak at $48 during mid-May, but this fell to about $6 by the end of June. Weekly downloads were inconsistent, with a high of 146 in mid-June, but often dropping to zero. The game’s weekly active users showed an initial increase from 104 to 308 but ultimately declined to 91 by the end of the quarter.
These insights highlight the dynamic nature of the cannabis-themed gaming market in South Africa. For more detailed data and further analysis, visit Sensor Tower.